Tools of the trade
Adobe CC - Photoshop, Illustrator, InDesign. Blender 3D. Sketch.
Microsoft Office 365 - Word, Excel, PowerPoint. Keynote.
Adobe CC - Xd. Figma. Invision.
Microsoft Power BI. Grafana.
I am Thomas. I’m am an inter-disciplinary product designer, a creative strategist and a working artist. I make the things that drive emotions, build memories and solve problems...
...one experience at a time.
I believe in the power of storytelling and am a strong advocate of clean, approachable design. Born and raised in Geneva, Switzerland, I have cultivated my narrative in Hamburg, St. Remy-de-Provence, Beirut, and Savannah, GA before making my home (and office) in Seattle. I am a conservationist (BS in marine biology), a problem solver (AAA in animation/graphic design) and intuitive leader (MC in digital media). I am proficient in English, German and French.
A twenty-year culmination of staging the fourth wall (in-game player interface), visualizing enterprise customer communications, helping brands discover their identities, and a healthy affinity for all things science-fiction, define me as a product designer. My experience enabled me to tell stories for the likes of Microsoft, Disney and Nintendo. Currently, I am a Senior Experience Designer at an international experience-driven design and strategy agency, partnering with AWS.
clients & Partners
Thank you for the visit!
2005 - 2009
SENIOR ART DIRECTOR
Directed award winning interactive experiences for major industry clients. Created > 50 licensed titles that emphasized the education and cognitive development of young children.
2009 - 2013
Red Sky | Blue Water
SENIOR VISUAL DESIGNER
B2B brand design and user experience innovation for live web, mobile and print applications. Designed and managed the communications for all original 16 Microsoft Store retail locations.
2013 - 2015
Contract, Various Clients
ART DIRECTOR / PRODUCT DESIGNER
Managed, designed and illustrated original content for major industry clients. Recruited to develop the B2B campaign that helped mold Intel’s 2016 style guide and graphic asset library.
2015 - 2019
Worked the full spectrum of product design and developed creative services. Collaborated with an agile team to create prototypes and visual concepts for feasible web and mobile product.
2020 - 2021
DIRECTOR, USER EXPERIENCE DESIGN
Planning, directing and designing the End User Experience and guiding scalable end-to-end IoT solutions and Edge management for remote workplace compliance.
Projekt 202 / AWS
SENIOR EXPERIENCE DESIGNER
Collaborating with AWS Security Hub stakeholders and customers to elevate end user experience, incorporating research, discovery, design and implementation to create scalable product.
SENIOR PRODUCT DESIGNER
In an agile environment, evaluating user requirements, collaborating with business analysts and designing user interface elements for an internal document management system.
2019 - 2020
BluJay Studios (DBA: Catface)
Directed motion design and brand strategy in a studio setting. Managed a team of 5 production artists and collaborated with
C-level to craft original short films.